For example, the rotation of a shoulder joint will affect the movement of the upper arm, elbow, forearm, etc. The connected bones of a rigging are in a hierarchal relationship to each other, which helps simplify the work of animation. For a character, there may be arm and finger bones, a spine, and so on, but non-character models such as vehicles, trees, and other objects can be rigged too.Īnimators can use keyframing to move the rigged bones’ position, rotation, etc., thus animating the rigged model. A rigging artist adds a skeleton-like structure of connected bones to the inner workings of a 2D or 3D model using model rigging software.